XR Displays & Optics / Rays, gaze, and focus
Oblique scene view / not the eye image
References: Lanman & Luebke, Near-Eye Light Field Displays (2013); Viewing-Angle-Enhanced and Dual-View Compatible Integral Imaging 3D Display Based on a Dual Pinhole Array (2024). Real systems have spatial/angular resolution and depth-of-field trade-offs not reproduced by the ideal mode.
Three.js r160, MIT license (bundled for offline use). Original simulator supplied by the instructor; revised geometry, eye model, and rendering.