Light Field Lab

XR Displays & Optics / Rays, gaze, and focus

Ray paths / top view

Eye and pupil enlarged
A / nearer vertexB / farther vertexBackward extension

Reference cube

Oblique scene view / not the eye image

Eye view / upright estimate

What this model represents

References: Lanman & Luebke, Near-Eye Light Field Displays (2013); Viewing-Angle-Enhanced and Dual-View Compatible Integral Imaging 3D Display Based on a Dual Pinhole Array (2024). Real systems have spatial/angular resolution and depth-of-field trade-offs not reproduced by the ideal mode.

Three.js r160, MIT license (bundled for offline use). Original simulator supplied by the instructor; revised geometry, eye model, and rendering.